﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace CardsSimulator
{
    class GameState
    {
        public GameState(List<Player> players, List<Component> desk)
        {
            Desk = desk;
            Players = players;
        }

        public List<Player> Players { get; set; }
        public List<Component> Desk { get; set; }




        //public Move(Component sourceComponent, Component destinationComponent, Card card)
        //{
        //    SourceComponent = sourceComponent;
        //    DestinationComponent = destinationComponent;
        //    Card = card;
        //}

        //public Component SourceComponent { get; set; }
        //public Component DestinationComponent { get; set; }
        //public Card Card { get; set; }

    }
}
